![]() ![]() "When Resident Evil 4 came out, we were just awestruck by it," Wanat said. "Then Resident Evil 4 came out and we were like, 'Oh. It was like, 'Everybody, get your System Shock 2 copy, play it start to finish, and let's figure out what we're going to do,'" Wanat explained when discussing the early days of development. "To do a System Shock 3, you're really tackling a monumental task, to make people happy with a sequel that wasn't made by the same team as the original. And you can look at the Dead Space blueprint and be like, 'Oh, this is kind of like System Shock,'" designer Ben Wanat told PC Gamer. ![]() ![]() "Originally, we were pushing around this idea of maybe we could make System Shock 3. When you hear more about the origins of the game's central concept, it starts to become clear why it's so bloody good, and that's because it draws influence from the System Shock series, and more dominantly, Resident Evil 4. It was Visceral's finest game at that point, and it probably still is (at least until we get their upcoming Star Wars project we have high hopes for that). Dead Space is without doubt one of the best games of the last console generation, with its mix of horror and action and near-perfect world design. ![]()
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